We fix the "Education Chokepoint"

Treasury Secretary Bessent is focused on fixing the "chokepoints" in America.

Education is one of them.

Creating a workforce (starting with the bottom 40%) that is the smartest, hardest-working, healthiest and most character-driven workers on the planet. This helps fix all of America's current and future "chokepoints".

How we fix America's Education Chokepoint:

As they are playing Heroic Game Day for their 20-30 mins/day, they learn the science and habits of healthy living, and how to manage and avoid chronic disease.

1. How healthy and well are our children?

2. How smart are they?

We have data that shows if a student spends 23 mins/day in our game learning life-skills, they become proficient or better on their state reading, math and science tests.

The Heroic Learning platform uses the latest in kid-driven, game-based, AI and tokenized life-skills learning to teach our kids the critical life-skills of success - all without the need for a teacher or classroom time. It can be played anywhere and anytime and on any device.

3. How hard-working are they?

As the kids develop hope in the game, it transfers to their life and provides the motivation required to put in the work to succeed - driving hard work.

4. Can they manage technology and AI for good?

One of the life-skills the kids are learning is how to use and manage technology for good. This included daily experience with things like AI. The answer is teaching them how to manage it for good - not banning them from using it.

5. Are they "owners" of their future and things?

Ownership changes everything. The students not only learn how to take responsibility for their lives, but they also have opportunities to earn and own things like a laptop, ownership in the company, etc.

6. Does their learning include and build up families?

The kids are trained how to influence their family members and include them in the skills learning. Their parents are motivated to participate in their child's learning.

7. Do they know how to make and manage money?

Leveraging our world first model of giving kids ownership in the company that is teaching them, and integrating that with the most effective kid-driven and game-based financial literacy program, we're able to help these kids become great creators of wealth in the new digital world.

8. Are they patriotic?

Through experiential learning, the kids are able to "live" the experiences throughout America's history and learn the pros and cons of all the decisions that have been made to

9. Are they influencing the adults around them?

In the game the kids are encouraged to create tasks for the adults around them. If the adult completes the task, both the child and adult are rewarded with Heroic Coins. The adults can then use those coins to reward the kids for achieving goals and learning targets.

10. Do they connect with and lead other kids around the world?

Not only are the kids learning the critical life-skills that will help them lead, they are also able to connect and work with other kids in other countries who could be learning to look to Americans for prosperity.

It all starts with "Ownership"

Its all about how we get the kid's attention and motivate them to act.

Owning something changes the way we think and act, and it certainly is a great tool to get someones attention.

We have taken the unprecedented step to tokenize the company and provide tokens to the kids who put in the effort to hit the learning outcomes - we have allocated 50-90% of the company's equity to the kids.

The kids will receive the Heroic Backpack which includes the Heroic Laptop (and other integrations like the game ‘n grow platform). The families (kids through a custodial account) will receive tokenized shares in the Heroic company and a path to learn about being an owner of a company and participating in the capital markets.

What do the Media and Users say?

130,000

K-12 Schools in America

1000

Corporate Partners who want to help
K-12 students who need help

50 million

We go to where the kids and their families are:

Technology.

Even though we may not like it - its here, its ubiquitous, and its our responsibility as adults to teach our kids how to use tech for good.

To ban it is just "kicking the can" down the road and creating a bigger problem as soon as that child is outside the control of the adult.

This is how we help our children and our communities and country benefit from them becoming the smartest, hardest-working, healthiest, and most character-driven workers on the planet.

These are the skills the families will learn: